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Tuesday, February 5, 2019

Violent Video Games: A Bad Choice for Parents and Children Essay

Violent picture Games A Bad pickax for P bents and Children A twelve year old boy named Paul sits close to three feet from the fifty-two inch screen television with his eyes fixated on his character, a humanlike fox. He is able to use his game ascendancy without looking away from the television. He sits erect and is so focused on what he is doing that he is unaware of everything that is going on around him. once in a while he will yell out Die Die, sucker skilful then his five year old br another(prenominal), Skyler, stops beside him. Skyler exclaims with a smile, What are you playing? followed by, Can I play? The violence has caught his eye. Paul replies, Sure, save I need to show you how to work the controller. He continues explaining, This is Star obscure Adventure and see this red thing moving. That is your foxs sight box. What you see in the box is what the fox sees. You aim it at things and you push this A button to go the fox shoot rockets at things a nd blow them up. Skyler begins to get really excited, laugh and shouting, Thats cool It did not take Skyler very long to become engulfed by Pauls Nintendo GameCube system to the point of being totally unaware of all the other children running around him. This scene quickly brought to my mind a examination Are television game systems good or bad for children indoors these age groups? A parent should get educated on this know before choosing to buy one of many video systems. Parents should be touch on about the effects on their children. Despite the therapists and psychologists who have said that video games can be used as positive teaching tools (Salamander 2), I see that children of all ages, races and genders become addicted to the violence and tech... ...ay Violate Childrens Health. http//lists/.essential.org/pepermail/commercial-alert/2001/000079.html. 3 Nov. 2002.Salamander. Violence and Video Games. Game Zero Magazine. <www. gamezero.com/team-0/articles/ features/violenc_92/ 3 Nov. 2002.Stern, Michael and Jane. Nintendo. Encyclopedia of startle Culture. New York Harper, 1992.Video Games=Good, and Study Proves It 2001. Nintendo Village. http//www.nintendo/village.com/press/releases/archives/pr3.asp 3 Nov. 2002.Video Games and Their Effect on Youth. <www.bishops.ntc.nf.ca/ct3200/students02/andrewb/term%202%20project.html. 3 Nov. 2002.Willis, Susan. Growing Up With TV and Turtles. Rev. of Playing With Power in Movies, Television and Video Games From Muppet Babies to Teenage chromosomal mutation Ninja Turtles, by Marsha Kinder. Berkeley. Un. of California Press, 1991.

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